﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace MassSpring
{
    public class PhysicsNode
    {
        public Vector3 Position;
        public Vector3 Velocity;
        public float Mass = 0;
        public float Damping = 0;
        public bool Immovable;
        public Vector3 AccumForce;
        public PhysicsNode() { }
    }
}
